International Rummy Card Game Rules

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To play Rummy, you need: a 52-card deck; 2 to 5 players. The different combinations of Rummy: Brelan: a combination of 3 cards of the same value.; Square: 4 cards of the same value are joined together. In 10 Cards Rummy, which is often played with two, three or four players, each player gets ten cards. In rummy games with five players, each player is given six cards. In 500 Rummy, each player is given seven cards. In Indian Rummy, 13 cards are dealt to each player.

(Last Updated On: January 27, 2021)

Played by a vast majority, Indian rummy has come a long way. Now trending on online platforms like ClassicRummy where you can sit at home and make money online.

13 Card Indian Rummy Official Rules

Indian rummy is played by many professionals on a daily basis. Online rummy is a challenging skill game that will keep you fully focused.

Download the ClassicRummy app today! Make money playing online rummy games with 2 decks from home.

Before starting rummy rules for the 13 card game and its variants, you should know the rummy basics. Continue reading to learn how to play this game that is loved by many.

Rummy Card RulesCard Game with 2 Decks

Normally played with a single deck, rummy can also be played with 2 decks if there are 5 or more players. Play online rummy with 2 decks and make money from home.

What are the Rummy Rules? While playing online rummy game

  • Rummy is also known as the 13 card game, which is played across India with 1 or 2 decks of cards.
  • The player needs to have analytical skills and good observation of the opponent's cards to play this game.
  • This rummy game can be played between 2 to 6 players with 2 decks of playing cards.
  • Each deck or pack of cards contains 52 cards which include a set of four suits – Spades, Diamond, Clubs & Hearts, and a face joker.
  • If you are with your group of friends with more than 5 people, you will need 2 decks of cards (i.e., a total of 104 cards) to play the Indian rummy game.

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Check them out! Below listed how to play rummy rules for 13 cards

Indian Rummy Toss

Before the rummy game starts, the 2 decks of cards are shuffled and placed on a table.

Then each player has to pick one card from the deck of cards randomly to decide who discards and picks the first card. This is known as toss.

Keep Going- 'How to Play Rummy Rules'

The player who picks the highest card (A, K, Q, J in descending order) gets to play the first card (open card), and the player with the lowest card deals out 13 cards to each player.

Next, all players would be seated in a circle based on the scores/value of the card picked by them during the toss.

According to the Indian Rummy rules, each player is now dealt 13 cards, and the remaining cards would be kept on the table.

Two of these cards would be taken out randomly – the first one becomes the ‘open card' and the other one becomes a ‘joker card' (face joker / a number / J, Q, K, A).

The player sitting next to the one who deals all the cards to all players gets the open card.

Although this game is usually played for money, it is also played for fun during festivals, parties, events with friends and families.

Indian Official Rummy Rules

'Learn the Indian rummy rules while playing rummy online'

  1. The basic objective of the game is to make valid sets out of the 13 cards which are dealt with each player.
  2. Shuffle the cards properly, and place them on the table with a face down.
  3. Then each player is allowed to pick a random card to decide who would be dealing the cards. This is called the toss.
  4. The player with the highest card wins the toss, and he/she must distribute (deal) 13 cards to each player from the pile of cards placed on the table.
  5. Playing the game: All players need to start making sets in the below format:
  • Life1: Should be the order of not less than three cards of the same suite.
  • The first life needs to be a pure sequence, and shouldn't have a joker card. Below is an example of it:
  • Life2: It must be a sequence of at least three cards of the same suite. It may or may not have a joker. Here's an example
  • Set 1 and Set 2 can be a sequence or a triplet. It may or may not contain a joker. Here's an example:

Tips and tricks for Winning at Indian Rummy Game Every Time

Winning the Rummy Game

It's 201 points system game wherein the player has to keep the points as low as possible to win the game.

Players who reach 201 points would be eliminated from the table.

The very first player who makes the above valid sequence & sets will place a 'Show'.

And, the other players' points would be counted, keeping aside the valid sets.

Here is the complete guide on how to play Indian Rummy online.

Indian Rummy Rules: Indian Rummy Game Variations

There are 5 game variants that anyone can play with two decks of cards:

How
  1. Pool Rummy (101, 201) – The objective of Pool Rummy is to have the least score in each game. Players get eliminated once they reach 101/201 points. The player who is left at the end of the games is declared the winner.
  2. Deals Rummy – Players play a certain number of deals to conclude the game based on the points they score.
  3. Strikes (or) Points Rummy – Points Rummy is the fastest form of Rummy. Each game lasts for 1 deal only. In Points Rummy, players play for points that have a pre-decided rupee value. A single winner wins all the cash at the end of each game.

The above is the standard rummy rules followed across India where 2 decks of playing cards are used to play rummy.

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International Rummy Card Game Rules
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Game

This page is partly based on a contribution from Magnus

We would like to thank the following partner sites for their support:

The CasinoHEX Network was founded in 2016 to provide honest casino reviews and guides for punters from all around the world. Its members include:

  • The Norwegian online casino guide NorskCasinoHEX.com edited by Gilfred Helmonsen
  • The Finnish online casino guide NettiCasinoHEX.com edited by Matti Lipponen
  • The Australian online casino guide AussieCasinoHEX.com edited by Gilmar Langelaan
  • The Indian online casino guide CasinoHEX.in edited by the CasinoHEX team

Types of Rummy

Rummy games first appeared in the early twentieth century, and are probably derived from the Mexican game Conquian. This page describes basic rummy, also known in the card game literature as Straight Rummy. For other types of rummy, and related games, see the rummy index page. Note that many people use the name Rummy to refer to the game called 500 Rummy on this site, in which more than one card can be taken from the discard pile, and points are scored for cards melded.

Basic Rummy

The game is best played with two to four players, but up to six can take part. Either a fixed number of deals are played, or the game is played to a target score. The number of deals or the target score needs to be agreed before beginning to play.

The Deck

One standard deck of 52 cards is used. Cards in each suit rank, from low to high:

Ace 2 3 4 5 6 7 8 9 10 Jack Queen King

The Deal

The first dealer is chosen randomly, and the turn to deal alternates if there are two players, and rotates clockwise if there are more than two. In a two player game, each player is dealt a hand of ten cards. Seven cards each are dealt if there are three or four players, and when five or six play each player gets six cards. The cards are dealt one at a time, and after the deal, the next card is placed face up on the table to start the discard pile, and the remainder of the deck is placed face down beside it to form the stock. The players look at and sort their cards.

Object of the Game

The object of the game is to dispose of all the cards in your hand. There are three ways to get rid of cards: melding, laying off, and discarding.

  • Melding is taking a combination of cards from your hand, and placing it face up in front of you on the table, where it stays. There are two kinds of combination which can be melded: sequences (also known as runs) and groups (also known as sets or books).
    • a sequence or run consists of three or more cards of the same suit in consecutive order, such as 4, 5, 6 or 8, 9, 10, J.
    • a group, set or book is three or four cards of the same rank, such as 7, 7, 7.
  • Laying off is adding a card or cards from your hand to a meld already on the table. Thecards added to a meld must make another valid meld. For example to the 4, 5, 6you could add the 3 or the 7. You are not permitted to rearrange the melds in the process.For example, 2, 2, 2, 2 and 3, 4, 5 have been melded,you are not permitted to move the 2 from the group to the sequence, so as to lay off the A.
  • Discarding is playing a card from your hand on top of the discard pile. You get rid of one card this way at the end of each turn.

Play

If there are two players, they take alternate turns starting with the non dealer. If there are more than two players, they take turns in clockwise rotation, beginning with the player to dealer's left.

Each turn consists of the following parts:

  1. The Draw. You must begin by taking one card from either the top of the Stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, so if you choose to draw from the stock you do not see the card until after you have committed yourself to take it. If you draw from the stock, you add the card to your hand without showing it to the other players.
  2. Melding. If you have a valid group or sequence in your hand, you may lay one such combination face up on the table in front of you. You cannot meld more than one combination in a turn (but see House Rules). Melding is optional; you are not obliged to meld just because you can.
  3. Laying off. This is also optional. If you wish, you may add cards to groups or sequences previously melded by yourself or others. There is no limit to the number of cards a player may lay off in one turn.
  4. The Discard At the end of your turn, one card must be discarded from your hand and placed on top of the discard pile face up. If you began your turn by picking up the top card of the discard pile you are not allowed to end that turn by discarding the same card, leaving the pile unchanged - you must discard a different card. You may however pick up the discard on one turn and discard that same card at a later turn. If you draw a card from the stock, it can be discarded on the same turn if you wish.

If the stock pile has run out and the next player does not want to take the discard, the discard pile is turned over, without shuffling, to form a new stock, and play continues - but see the variations section for a discussion of alternatives and problems that can arise.

A player wins an individual hand by either melding, laying off, or discarding all of his or her cards. Getting rid of your last card in one of these ways is called going out. As soon as someone goes out, play ceases. There can be no further melding or laying off, even if the other players have valid combinations in their hands.

Scoring

When a player goes out, the other players add up the value of all the cards still remaining in their hands, as follows:

  • Face cards (K,Q,J) are worth 10 points each
  • Aces are worth 1 point each
  • Number Cards are worth their face value - for example a six is worth 6 points, a four is 4 points, and so on.

The total value of all the cards in the hands of the other players is added to the winner's cumulative score.

The game continues with further deals until a player reaches the points target that was decided before the game began, or until the agreed number of deals has been played.

International Rummy Card Game Rules

Optional House Rules.

These optional rules should be discussed and decided by the players before the beginning of the first deal.

Multiple Melds

Rummy
  1. Pool Rummy (101, 201) – The objective of Pool Rummy is to have the least score in each game. Players get eliminated once they reach 101/201 points. The player who is left at the end of the games is declared the winner.
  2. Deals Rummy – Players play a certain number of deals to conclude the game based on the points they score.
  3. Strikes (or) Points Rummy – Points Rummy is the fastest form of Rummy. Each game lasts for 1 deal only. In Points Rummy, players play for points that have a pre-decided rupee value. A single winner wins all the cash at the end of each game.

The above is the standard rummy rules followed across India where 2 decks of playing cards are used to play rummy.

Play Rummy and Win Cash Daily only as ClassicRummy.

3.3/5(3votes )
13 card rummy rules, Indian Official Rummy Rules, Indian Rummy Official Rules, indian rummy rules, official rummy rules, Online Rummy Rules, Rummy Card Rules, rummy rules

This page is partly based on a contribution from Magnus

We would like to thank the following partner sites for their support:

The CasinoHEX Network was founded in 2016 to provide honest casino reviews and guides for punters from all around the world. Its members include:

  • The Norwegian online casino guide NorskCasinoHEX.com edited by Gilfred Helmonsen
  • The Finnish online casino guide NettiCasinoHEX.com edited by Matti Lipponen
  • The Australian online casino guide AussieCasinoHEX.com edited by Gilmar Langelaan
  • The Indian online casino guide CasinoHEX.in edited by the CasinoHEX team

Types of Rummy

Rummy games first appeared in the early twentieth century, and are probably derived from the Mexican game Conquian. This page describes basic rummy, also known in the card game literature as Straight Rummy. For other types of rummy, and related games, see the rummy index page. Note that many people use the name Rummy to refer to the game called 500 Rummy on this site, in which more than one card can be taken from the discard pile, and points are scored for cards melded.

Basic Rummy

The game is best played with two to four players, but up to six can take part. Either a fixed number of deals are played, or the game is played to a target score. The number of deals or the target score needs to be agreed before beginning to play.

The Deck

One standard deck of 52 cards is used. Cards in each suit rank, from low to high:

Ace 2 3 4 5 6 7 8 9 10 Jack Queen King

The Deal

The first dealer is chosen randomly, and the turn to deal alternates if there are two players, and rotates clockwise if there are more than two. In a two player game, each player is dealt a hand of ten cards. Seven cards each are dealt if there are three or four players, and when five or six play each player gets six cards. The cards are dealt one at a time, and after the deal, the next card is placed face up on the table to start the discard pile, and the remainder of the deck is placed face down beside it to form the stock. The players look at and sort their cards.

Object of the Game

The object of the game is to dispose of all the cards in your hand. There are three ways to get rid of cards: melding, laying off, and discarding.

  • Melding is taking a combination of cards from your hand, and placing it face up in front of you on the table, where it stays. There are two kinds of combination which can be melded: sequences (also known as runs) and groups (also known as sets or books).
    • a sequence or run consists of three or more cards of the same suit in consecutive order, such as 4, 5, 6 or 8, 9, 10, J.
    • a group, set or book is three or four cards of the same rank, such as 7, 7, 7.
  • Laying off is adding a card or cards from your hand to a meld already on the table. Thecards added to a meld must make another valid meld. For example to the 4, 5, 6you could add the 3 or the 7. You are not permitted to rearrange the melds in the process.For example, 2, 2, 2, 2 and 3, 4, 5 have been melded,you are not permitted to move the 2 from the group to the sequence, so as to lay off the A.
  • Discarding is playing a card from your hand on top of the discard pile. You get rid of one card this way at the end of each turn.

Play

If there are two players, they take alternate turns starting with the non dealer. If there are more than two players, they take turns in clockwise rotation, beginning with the player to dealer's left.

Each turn consists of the following parts:

  1. The Draw. You must begin by taking one card from either the top of the Stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, so if you choose to draw from the stock you do not see the card until after you have committed yourself to take it. If you draw from the stock, you add the card to your hand without showing it to the other players.
  2. Melding. If you have a valid group or sequence in your hand, you may lay one such combination face up on the table in front of you. You cannot meld more than one combination in a turn (but see House Rules). Melding is optional; you are not obliged to meld just because you can.
  3. Laying off. This is also optional. If you wish, you may add cards to groups or sequences previously melded by yourself or others. There is no limit to the number of cards a player may lay off in one turn.
  4. The Discard At the end of your turn, one card must be discarded from your hand and placed on top of the discard pile face up. If you began your turn by picking up the top card of the discard pile you are not allowed to end that turn by discarding the same card, leaving the pile unchanged - you must discard a different card. You may however pick up the discard on one turn and discard that same card at a later turn. If you draw a card from the stock, it can be discarded on the same turn if you wish.

If the stock pile has run out and the next player does not want to take the discard, the discard pile is turned over, without shuffling, to form a new stock, and play continues - but see the variations section for a discussion of alternatives and problems that can arise.

A player wins an individual hand by either melding, laying off, or discarding all of his or her cards. Getting rid of your last card in one of these ways is called going out. As soon as someone goes out, play ceases. There can be no further melding or laying off, even if the other players have valid combinations in their hands.

Scoring

When a player goes out, the other players add up the value of all the cards still remaining in their hands, as follows:

  • Face cards (K,Q,J) are worth 10 points each
  • Aces are worth 1 point each
  • Number Cards are worth their face value - for example a six is worth 6 points, a four is 4 points, and so on.

The total value of all the cards in the hands of the other players is added to the winner's cumulative score.

The game continues with further deals until a player reaches the points target that was decided before the game began, or until the agreed number of deals has been played.

International Rummy Card Game Rules

Optional House Rules.

These optional rules should be discussed and decided by the players before the beginning of the first deal.

Multiple Melds

  1. Some people play that you can lay down as many melds as you desire in each turn.
  2. Most people allow a player who has not previously melded or laid off any cards to earn a special bonus if they can go out in a single turn by melding or laying off theirentire hand. This is called going rummy, and the score for the hand isdoubled, or in some versions the winner gets a bonus of 10 points.

Laying off

Some play that you may not lay off any cards on other players' melds until you have laid down at least one meld of your own.

Ace High or Low

In the standard game, aces are low. A-2-3 is a valid run but Q-K-A is not. However, some play that aces can be counted as high or low, so that Q-K-A is also a valid run. When playing with this rule, aces are given the higher value of 15 points instead of 1 point, reflecting their greater usefulness.

A few players go further and allow 'round the corner' runs with an ace in the middle (K-A-2), but this is unusual.

Last discard

Some people play that in order to go out, you must end your turn by discarding your last card. You are not allowed to meld all your cards, leaving nothing to discard.

End of the Stock

How To Play International Rummy Card Game Rules

Some play that when the stock has run out and the next player does not want the discard, the discard pile is shuffled before reusing it as a stock. This is the version now given in most books. If there is no shuffle, players who can memorise the order of cards in the discard pile will clearly have an advantage.

It is just about possible, though very unlikely, that a repetitive situation could occur where each player is holding on to cards wanted by the others. Each player draws from the stock and discards the card they just drew. In this case, recycling the discard pile as a new stock, whether shuffled or not, will not help. If the players are stubborn, the game could be endless. To avoid this, it may be a good idea to limit the number of times that the discard pile can be reused as a new stock. I suggest that after the stock becomes exhausted for the third time, the play should end if the next player does not want to take the discard. Alternatively, you could agree that the discard pile gets reused only once and the play ends when the stock is used up for the second time.

How To Play International Rummy Card Game Rules

In the version known as Block Rummy, the discard pile is not reused at all. If the stock has run out and the next player does not want to take the discard, the game ends at that point. Everyone scores the value of the cards remaining in their hands.

If the game ends without anyone going out, all players count the value of the cards remaining in their hands. The winner is the player with least points, and scores the sum of the differences between this and the points in each other player's hand. Example: A has 6; B has 15; C has 7; D has 21. A is the winner and scores 25 = (9 + 1 + 15). If two or more players tie for lowest, they share the winnings equally.

Players are allowed, at their turn, to count the number of cards remaining in the face down stock if they wish. As a courtesy (to save others having to count as well), a player who counts the stock should correctly announce to the other players how many stock cards remain.

Scoring

Some play that instead of the winner scoring points, each of the losers score penalty points according to the cards left in their hand. If the game ends without a winner then everyone scores their cards as penalty points. When someone reaches 100 or more, the player with the lowest score wins.

How To Play International Rummy

Some play that each loser pays the winner according to the number of points in their hand (or the difference between their score and the winner's score if no one went out). This method is appropriate when playing for money. The session would last for a set number of hands rather than be played to a target score.

Wrotham Rummy

Daryl Brown describes the following variant payed in Wrotham, Kent, UK. A 55-card pack is used, including three jokers which are used as wild cards. A joker can be used as a substitute for any card needed to melded a set or run. A player who holds the card that a melded joker represents can, during her turn, exchange the real card for the joker.

Six deals are played. Eight cards are dealt to the starting player and seven to each other player. On the first turn the starting player does not draw, but just discards a card (or melds and discards). In the first three rounds players meld and lay off as usual, but in the last three rounds, players may not meld any cards until they are able to lay down all seven at once.

Other Rummy WWW pages

Randy Rasa's Rummy-Games.com has rules for various rummy games, as well as reviews of many rummy software packages and on-line servers.

In several card game books the British author George Hervey published rules for basic Rummy and a variant that amounts to Knock Rummy under the name Colonel. You can read the rules of Colonel on Howard Fosdick's page (archive copy).

Rummy.ch is a German language site offering rules for many rummy games, strategy articles, reviews of online rummy sites and a forum.

In the early 2000's the Deutsche Skatverband organised Rommé events and championships and published Rommé tournament rules.

What Are The Rules To Rummy

There are rules in French on Jean-François Bustarret's Rami page.

For other types of rummy see the Rummy Games index page.

Rummy software and on line games

At Game Duell you can play Rommé (German) or Rami (French) online for fun or real money: they offer a variant using two decks and 6 jokers, in which a player's first meld must be worth at least 40 points.

German Rommé, with two decks, 6 jokers and a minimum of 40 points for the initial meld, can also be played at online sunnygames.de.

A Rummy program for Windows (a two-player game against the computer with 10 cards dealt to each player) is available from Card Games Galore.

The Rummy program from Special K Software supports ten Rummy variants, which you can play against computer opponents.

You can play Rummy online against the computer or against live opponents at VIP Games.

Windows software for Italian Rummy (Ramino) is available from Alberosa.

Antonio Ferraioli has written a Rummy (Ramino) app for iPhone or iPad.

A version of Basic Rummy can be played online at CardzMania.

Rummy can be played online at TrapApps.

Gameslush.com offers an online Rummy game against live opponents or computer players.

How Do You Play International Rummy

Sylvain Labbe's Free Card Games includes Net.Rummy, an online Rummy program with customisable rules for play against live opponents. It can be used both on desktop computers and on mobile devices of several types.





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